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Esports: the promises of a growing African market | Financial Afrik

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Long confined to a leisure practice, e-sport is gradually becoming part of an industrial logic on a global scale. In Africa, the movement still remains diffuse, but certain signals indicate a phase of structuring. Morocco is one of them.

The African video game market, largely dominated by mobile, is experiencing sustained growth, higher than the global average. This dynamic is based on factors that are now well identified: a young population, rapid penetration of smartphones and rapidly growing digital consumption. In this context, e-sport appears as a natural extension, still not very structured but already carrying economic challenges.

In Morocco, the gaming sector already represents more than 200 million euros in annual turnover, with regular growth prospects in the medium term. This progression, however, remains largely captured by international players, due to a lack of a sufficiently consolidated local fabric.

It is precisely on this point that the country seems to be beginning to change direction.

Several initiatives demonstrate a desire for structuring: organization of dedicated events, emergence of studios, projects like Rabat Gaming City or even the growing involvement of public authorities in the training and support of actors. Added to this is the interest of private actors, particularly in telecommunications and financial services, who see in e-sport a lever for access to a young audience that is difficult to capture through traditional channels.

This dynamic nevertheless remains incomplete. Funding remains limited, specialized training rare and the entrepreneurial ecosystem still fragmented. On a continental scale, the situation is comparable: if the player base is large, the local offer remains marginal, and a large part of the value continues to be captured outside the continent.

In this context, the interest of the Moroccan model is less due to its degree of maturity than to the trajectory it outlines.

The development of the sector is not based solely on public investments or heavy infrastructure, but on a gradual accumulation of initiatives: events, communities, structuring of teams, ramping up of content. This model, more organic, seems better adapted to local constraints.

The other specificity relates to the central role of the mobile. Nearly 90% of the African video game market is today driven by this segment. This reality conditions the form that e-sport will take on the continent: more accessible, less capital intensive, but potentially broader in terms of audience.

In the medium term, several factors could accelerate this structuring. Among them, the ability to capture a larger share of the value chain (publishing, production, distribution), the development of specialized training and the emergence of adapted financing models.

In the Moroccan case, international deadlines like the 2030 World Cup could also play an indirect accelerator role, by strengthening the country’s infrastructure and visibility.

At this stage, the market remains under construction. But the constituent elements are now identifiable. For economic players, the question is no longer so much that of potential as that of positioning in a sector that is still open.