The version 26.1 of Minecraftalso called “Tiny Takeover†(or “Miniature Horde†in French), is now available in your launcher. This update mainly focuses on one refonte complète des bébés créaturesin order to make them more visually coherent, rather than just giving them a big head or offering a reduced version of the adults. A veritable horde of adorable creatures awaits you! In addition, it is now possible to block their growth thanks to golden dandelion.
This is the very first Java version to adopt the new version numbering system and the first to no longer be offended.
The game now requires Java 25 to be launched from this update. If you are using a custom setup or a third-party launcher, make sure Java is up to date to avoid any compatibility issues.
- Edit 01/04/2026 : A corrective version 26.1.1 is available fixing a bug preventing chat messages from being reported when chat is enabled (MC-307140).
Trailer du game drop “Tiny Takeover“
Additions and changes
Créatures
- Changing the model and texture of all bébés créatures of the game (except baby nautiluses and ghastelins). As well as their collision box if necessary.

- Changing the model and texture of the rabbits.

- Added baby sounds for cats, chickens, horses, pigs and wolves.
- Adding new adult sound variations for the following animals:
- THE chats have a new variant
royal - THE pigs have new variants
miniAndbig - THE cows have a new variant
moody - THE chickens have a new variant
picky - The original sounds of each animal are used for the variant called
classic - Each of these animals will be assigned a random sound variant among the new variants and the original variant.
- THE chats have a new variant
- Saddles and armor are no longer returned on baby pigs, camels and wolves.
- THE bébés chèvres now turn their heads when headbutting.
- THE bébés axolotls now have a simulated death animation.
- The bébé dromadaire momifié a été supprimé du jeu.
- THE bébés ours blanc no longer attack foxes.
- The black spots of adult horses have been modified to more closely resemble the spots of bébés chevaux.
- THE baby horses-zombies/skeletons no longer panic when attacked and no longer grow.
- THE pigs now have a specific sound when eating.
- THE surveyors now correctly inherit heat from the planeswalker they are on.
Other
- Added the golden dandelion.
- This is a new flower that is made with a dandelion surrounded by 8 gold nuggets.
- Interacting with a baby creature with a golden dandelion will stop its aging.
- Interacting with a Golden Dandelion again will restart its aging.
- Golden Dandelion cannot be used on Baby Words, Baby Piglins and Baby Villagers.
- Green particles, which move up or down, appear.
- When aging is stopped, they move downward.
- When aging is restarted, they move upwards.
- Just like regular dandelion, it can be made into yellow dye at a workbench.
- However, bees cannot forage on it and it cannot be composted.

- THE labels can now be made with paper and any nugget.

- Tags are no longer found in ancient cities and woodland manors.
- The traveling merchant now sells a tag for an emerald.
- The master-level Librarian Villager no longer sells tags.
- He sells, instead, a yellow candle and a red candle for 3 emeralds.
- Adding the trumpet for musical blocks placed on copper blocks.
- The sound differs depending on the level of oxidation of the copper block.
- Only works on copper blocks, carved copper blocks, and carved copper blocks.
- Updated Disarm speed thresholds for spears to match those on Bedrock.
- The roche can now be transformed into stone and all its variants via the stonemason.
- L’slate of the abyss can now be transformed into Deep Stones and all its variants via the Stonecutter.
- The difficulty button has been moved to a new menuworld options now in the same place, in the options menu.
- The screen of game rules is now available in world options directly in-game, which allows them to be changed in-game without having to use the command
/gamerule.- Also added a search bar.
- Added a new option fullscreen exclusive which determines whether fullscreen mode should take full control of the screen.
- Par défaut à Â
false. - Any changes take effect only after restarting the game.
- Warning: exclusive full screen may prevent the use of input methods (IME)
- Par défaut à Â
- To use Ctrl + Clic molette as an operator on players and dummies will now show the same results as running the command
/fetchprofilefor this entity. - Updated the title screen panorama to represent this game drop.

Technical elements
To find out more about the technical additions and changes, I invite you to visit the wiki page (in English) at this link.
- The game now requires Java 25.
- The included Java distribution is now the build Microsoft d’OpenJDK 25.
- If a server’s disk space is insufficient, a message will now be displayed to the server operators.
Pack de donnés version 101.1
Général
- Major modification of the overall structure of the worlds folder.
- For example: Surface data was moved from the root folder to
dimensions/minecraft/overworldNether data has been moved fromDIM-1versÂdimensions/minecraft/the_netheret les données relatives à l’End ont été déplacées deDIM1versÂdimensions/minecraft/the_end - Due to this change, worlds that need to be upgraded to the 26.1 will now display “Upgrade and play†instead of “Play in this world†, and the “Edit World†and “Recreate†buttons will be disabled until the world has been upgraded.
- Due to the additional risk of upgrading a world, an automatic backup is performed the first time an old world is loaded in this snapshot cycle.
- After upgrading a world, it is no longer possible to load it into an earlier version.
- For example: Surface data was moved from the root folder to
- The exchanges offered by villagers and street merchants are now data driven and can be personalized via data packs.
- They are present in the file
villager_tradeand represent a model for exchanges used by villagers and traveling merchants to generate real exchanges. - The exchange sets proposed by the villagers are present in the file
trade_set.
- They are present in the file
- Added the order
swingwhich allows the entities’ arms to swing.- Not all entities support animation.
- For example, this allows the arms of a mannequin to move.
- The new sound variants of cats, pigs, cows and chickens are data driven in the files
cat_sound_variant,pig_sound_variant,cow_sound_variantetchicken_sound_variantrespectively. - Adding world clocks which contain an internal time which increases with each tick. They can be defined in the data packs under the registry
world_clock(i.e. underdata//world_clock/.json).- They can be paused or resumed, and the clock time can be changed or viewed using the command
time. - Adding
/time ratewhich sets the multiplier for how fast the clock should advance.- The value can range from
0I do not include Ã1000 - For example
/time rate 1000makes the days pass 1000x faster (i.e. a day/night cycle of 1.2 seconds instead of 20 minutes)
- The value can range from
- They can be paused or resumed, and the clock time can be changed or viewed using the command
- Adding time markers to timelines that override the predetermined names that can be used by
/time setFor exampledayornight. - The field
resulttypes of recipessmelting,blasting,smokingetcampfire_cookingnow accepts a fieldcount.
Tags
- World items from bone meal are no longer limited to item type
flowerand are now controlled by the configured item tag#can_spawn_from_bone_meal. - Adding the block tag
#prevents_nearby_leaf_decaywhich defines block types that prevent leaves from decaying at a distance less than 6 blocks. - Adding block tags
#beneath_tree_podzol_replaceableet#beneath_bamboo_podzol_replaceablewhich define which soil blocks under a suitable tree or bamboo can be replaced with podzol. - Adding block tags
#forest_rock_can_place_on,#huge_brown_mushroom_can_place_onet#huge_red_mushroom_can_place_ondefining the blocks on which the element of the terrain concerned can be placed. - Adding the block tag
#ice_spike_replaceabledefining the blocks that an ice stalagmite can replace. - Added block tags that determine on which blocks a category of vegetation can be placed and survive (e.g.
#supports_vegetationor#supports_crops) - Adding block tags
#cannot_support_seagrasset#cannot_support_kelpwho determine who determine which blocks are not able to support the blocks in question. - Adding the block tag
#grows_cropswhich defines the blocks under which crops of wheat, carrots, potatoes, beets, torchflowers, planturnes, pumpkins and watermelons can grow. - Adding block tags
#enables_bubble_column_drag_downet#enables_bubble_column_push_upwhich define which blocks can generate bubble columns that go down or up. - Adding fluid tags
#supports_lily_padet#supports_frogspawnto determine which fluids can support the blocks in question. - Adding the fluid tag
#supports_sugar_cane_adjacentlywhich determines which adjacently placed fluids support the sugarcane. - Adding the fluid tag
#bubble_columns_can_occupyto define the fluids that a column of bubbles can occupy, withwateras the default. - Adding the object tag
#metal_nuggetswith nuggets of copper, iron and gold. - Adding the object tag
#dyescontaining all the dyes. - Adding the object tag
#loom_dyesfor objects allowed in the loom interface in order to define the colors of the patterns. - Adding the object tag
#loom_patternsfor objects allowed in the loom interface in order to unlock patterns. - Adding the object tag
#cat_collar_dyesfor items that can be used to dye a cat’s collar. - Adding the object tag
#wolf_collar_dyesfor items that can be used to dye a wolf’s collar. - Adding the object tag
#cauldron_can_remove_dyefor items that can be used on a cauldron of water to remove the componentminecraft:dyed_color. - Removing the object tag
#dyeable. - Division of block and object tags
#dirtinto several block and object tags.#dirtnow only contains theterretheterre stérileand theterre racineuse.#mud contains mud and muddy mangrove roots.#moss_blocks contains the foam block and the light foam block.#grass_blocksContains grass block, mycelium and podzol.
- Adding block tags
#substrate_overworldet#cannot_replace_below_tree_trunkwhich contain the four block tags above.
Pack of version resources 84.0
- Text and objects rendered in the interface now use a texture of lightmap blanche de 1×1 distincte, de sorte que le shader de lightmap does not always need to keep the 15 pixels purely white.
Download version 26.1
- Créez un New World and click on the tab Plus (More). (See picture)
- Click the button Expérimentations (Experiments). (See picture)
- Then activate the available feature(s) then press Terminé (Done). (See picture)
- Launch the world and enjoy experimental features.





